One round of the game could go very quickly or take several minutes. Players will bounce back and forth like this, adding points if they are under 13 and subtracting points if they are over 13, until someone has exactly 13 points. She can keep track of her score by adding and removing pennies from her scorecard. So if she has 15 points and then reads a 5-point card, she should subtract 5 points from her 15 to have 10 points. If a child has more than 15 points, then the next time she draws a card and reads a word, she will subtract the number on the card from her point total. More likely the child will get more than 13 points (for example, 4+3+8=15) and need to get rid of points. A player might accomplish this easily, by scoring 4 points, then 3 points, then 6 points (4+3+6=13). The goal of the game is to have exactly 13 points. Used cards can go to the side to be shuffled and re-used later. Player B then takes a turn, getting a chance to draw a card, read the word, and score points. She loses that turn and Player B takes his turn. If Player A can’t read the word correctly within a few seconds, go through our sight words correction procedure to review and reinforce the correct word. She can keep track of her points by putting the appropriate number of pennies or checkers on her Lucky 13 scorecard. For example, if the card has the number 4 printed on it, she gets four points. She also gets points according to the number printed on the card. If she reads the word correctly, she gets to keep the card. (An adult should demonstrate this reading technique at the start of the game to teach or remind children how best to read the word.) Player A draws a card from the stack and reads the word on it out loud, moving her index finger from left to right underneath the letters as she reads. Shuffle the word cards and put them in a face-down stack.
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